Soulknife

Soulknife (Changed)

Alignment: Any
HD: d8
The soulknife’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4+Int modifier)x4
Skill Points at Each Additional Level: 4+Int Modifier
Weapon and Armor Proficiencies: Soulknives are proficient with all simple and martial weapons, their own mind blades, and with light and medium armor, but not with shields.

Soulknife fix table

This class fix was adapted from Sydonis’s Soulknife Handbook. Credit goes to him.

Class Abilities

Soulknife

Alignment: Any
HD: d8
The soulknife’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Concentration (Con), Craft (Int), Intimidate (Cha), Hide (Dex), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (4+Int modifier)x4
Skill Points at Each Additional Level: 4+Int Modifier
Weapon and Armor Proficiencies: Soulknives are proficient with all simple and martial weapons, their own mind blades, and with light and medium armor, but not with shields.

This class fix was adapted from Sydonis’s Soulknife Handbook. Credit goes to him.

Class Abilities

Mind Blade (Su): As a move action, a soulknife can create a semisolid weapon composed of psychic energy distilled from his own mind. This weapon can take the shape of any two melee weapon with which the soulknife is proficient. The blade is identical in all ways (except visually) to a weapon of a size appropriate for its wielder. The wielder of a mind blade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, a soulknife can simply create another on his next move action. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction. A soulknife can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. He can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade. A soulknife’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative 1 enhancement bonus on attack rolls and damage rolls (2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Alternatively, a soulknife can split his mind blade into two 1-handed or light melee weapons, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade. For example, a 12th-level soulknife normally creates a single +3 mind blade, but he could use this ability to instead materialize two +2 mind blades.
Even in places where psionic effects do not normally function (such as within a null psionics field), a soulknife can attempt to sustain his mind blade by making a DC 20 Will save. On a successful save, the soulknife maintains his mind blade for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind
blade vanishes. As a move action on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade while he remains within the psionics negating effect.

Weapon Focus (Mind Blade): A soulknife gains Weapon Focus (mind blade) as a bonus feat.

Wild Talent: A soulknife gains Wild Talent as a bonus feat. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he has no power points otherwise.)

Mind Blade Enhancement (Su): Mind blade gains an enhancement bonus equal to the number listed. This enhancement bonus may be a Weapon Enhancement to attack and damage, or a Magical Enhancement selected from the magical enhancement list. A Soulknife may never have a Weapon Enhancement or Magical Enhancement higher than +5. As well, he may change his weapon’s enhancement by spending a full-round action in concentration.

Throw Mind Blade (Ex): Mind blade may be thrown up to 30 feet as a ranged weapon, which can be used in conjunction with other abilities, and may be thrown a number of times per round equal to the number of attacks the soulknife can make.

Psychic Strike (Su): As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action. Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used.
Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.

Bonus Feat: The Soulknife may select any Mind Blade or Fighter feat for which he meets the prerequisites.

Shape Mind Blade (Su): At 5th level, a soulknife’s Mind blade can take the shape of one additional melee weapon, or one exotic 1-handed or light weapon.

Free Draw (Su): At 5th level, a soulknife becomes able to materialize his mind blade as a free action instead of a move action. He can make only one attempt to materialize the mind blade per round, however (if, for example, he must make a Will save to materialize it within a null psionics field).

Mind Cleave (Complete Psionic): A soulknife gains Mind Cleave as a bonus feat. If he already has this feat, he may choose any other feat for which he meets the prerequisites instead.

Bladewind (Su): At 9th level, a soulknife gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent.
As a full attack, when wielding his mind blade, a soulknife
can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife’s regular mind blade. (For example, if the mind blade were in the form of a +1 keen bastard sword, due to the soulknife’s mind blade enhancement and shape mind blade abilities, each fragment attacks and deals damage as a +1 keen bastard sword.)
When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The mind blade immediately reverts to its previous form
after the bladewind attack.

Greater Weapon Focus (Mind Blade): A soulknife gains Greater Weapon Focus ( mind blade) as a bonus feat. If he already has this feat, he may choose any other feat for which he meets the prerequisites instead.

Knife To The Soul (Su): Beginning at 13th level, when a soulknife executes a psychic strike, he can choose to substitute Intelligence, Wisdom, or Charisma damage (his choice) for extra dice of damage. For each die of extra damage he gives up, he deals 1 point of damage to the ability score he chooses. A soulknife can combine extra dice of damage and ability damage in any combination, so a 19th-level soulknife could choose to strike for 3 points of Charisma damage and an extra 2d6 points of damage.
The soulknife decides which ability score his psychic strike damages and the division of ability damage and extra dice of damage when he imbues his mind blade with the psychic strike energy.

Swift Mind Strike (Su): A soulknife may charge his psychic strike as a swift action instead of a move action, but doing so causes his next attack to suffer a -2 penalty.

Mind Empowerment (Complete Psionic): A soulknife gains Mind Empowerment as a bonus feat. If he already has this feat, he may choose any other feat for which he meets the prerequisites instead.

Soulknife

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