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House Rules:

For everyone:

  • Characters of any race can choose any language as a bonus language, except for secret languages like Druidic.
  • All characters who start with a Full BAB get Improved Unarmed Strike as a bonus feat.
  • Retroactive skillpoints.
  • Disable Device and Open Lock are combined into one skill.
  • Characters can have up to 1 Flaw and 2 Traits.
  • Weapon Finesse applies to all weapons.
  • Power Attack works with light weapons.
  • Dodge and Mobility are combined and give a static +1 Dodge bonus to AC.
  • You can use Exotic Weapon Proficiency to become proficient with all improvised weapons.
  • Quick Draw lets you ‘quick sheath’ too.
  • Toughness gives +3 HP/Level.
  • Monkey Grip lets you wield larger weapons with no penalty.
  • Intuitive Strike applies to all weapons.
  • You can take Regional Feats. You don’t have to take them at first level, and you can take multiple regional feats. I just expect there to be some flavor justification.
  • Effects that improve Crit range stack. For example, if you have Improved Critical and a Keen weapon, both apply.
  • Whenever you would do double damage or higher, such as by getting a critical hit or charging with a lance, you just multiply your result by the weapons multiplier instead of rolling that amount of dice. For example, if you get a critical hit with a longsword and roll 1d8+3=8, you would deal 16 damage.
  • When you charge, you get +2 Attack AND +2 Damage.
  • You can make ranged attacks while prone.
  • If you have a Smite ability, you can use it as part of a Full Attack.
  • There is Magic-Psionic-Incarnum transparency. For example, Spell Resistance works against Psionics, and Dispel Psionics works on Incarnum.
  • Characters can only take Prestige Classes if their base, unmodified stats qualify them for it.
  • LA Buyoff is allowed.

Races

Humans

  • None

Dwarves

  • None

Elves

  • None

Gnomes

  • None

Half-Elves

  • +4 Skill points at first level and +1 Skill point each subsequent level.
  • Elven Blood and Human Blood

Half-Orcs

  • +2 STR, -2 INT or -2 CHA
  • Orc Blood and Human Blood

Halflings

  • None

Changelings

  • Human Blood

Elans

  • Human Blood

Genasi

  • Human Blood

Planetouched

  • Human Blood

Nezumi

  • Nezumi get Heat Endurance instead of Immunity to Taint.

Vanara

  • Vanara get +2 on Survival and Tumble instead of Hide and Move Silently.

Base Classes

Barbarian

Bard

Cleric

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorceror

Wizard

Beguiler

Dragon Shaman

Duskblade

Knight

Ninja

Scout

Spellthief

Hexblade

Swashbuckler

Samurai

Favored Soul

Shugenja

Spirit Shaman

Warlock

Warmage

Wu Jen

Healer

Marshal

Archivist

Dread Necromancer

Shaman

Sohei

Factotum

Dragonfire Adept

Artificer

Crusader

Swordsage

Warblade

Binder

Shadowcaster

Truenamer
I have no idea how to fix these guys.

Psion

Psychic Warrior

Soulknife

Wilder

Ardent

Divine Mind

Lurk

Incarnate

Soulborn

Totemist

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